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<title>aldarion's CGPortoflio Gallery</title>
<link>http://aldarion.cgsociety.org/gallery/</link>
<description>aldarion's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Priest</title>
	<link>http://aldarion.cgsociety.org/gallery/759846</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g60/79560/79560_1241481196_small.jpg"><br><br>Standard everyday evil priest character. Added flames for some extra tormenting flavour.<br />
<br />
Modelled in Max, rigged/posed using biped.<br />
Sculpting in Zbrush,<br />
Textures in Photoshop.]]>
	</description>
	<pubDate>Mon, 04 May 2009 18:53:20 +0000</pubDate>
	</item>
	<item>
	<title>Corridor</title>
	<link>http://aldarion.cgsociety.org/gallery/682348</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g60/79560/79560_1223328627_small.jpg"><br><br>Max, Photoshop CS3<br />
<br />
A quick modelling exercise done over a rainy weekend. <br />
About 18 hours time.<br />
Inspired by various concepts by Paul Richards.]]>
	</description>
	<pubDate>Mon, 06 Oct 2008 21:30:32 +0000</pubDate>
	</item>
	<item>
	<title>SpeedPaint - Snowy Mountains</title>
	<link>http://aldarion.cgsociety.org/gallery/674484</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/79560/79560_1221262839_small.jpg"><br><br>My very first attempt at speedpainting. Done in photoshop after a couple of days fighting with tens of different sketches, compositions, colours etc.<br />
<br />
More to come.]]>
	</description>
	<pubDate>Fri, 12 Sep 2008 23:40:42 +0000</pubDate>
	</item>
	<item>
	<title>WH40K - Daemonhunt Buildings</title>
	<link>http://aldarion.cgsociety.org/gallery/671605</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/79560/79560_1220572853_small.jpg"><br><br>Models of buildings I made for the Inquisition : Daemonhunt <br />
mod of the Warhammer 40 000 : Dawn of War game.<br />
<br />
It's a series of buildings I've modelled for the mod.<br />
Project leader : Sylvain Guyenon<br />
Texture artist : Andreas Bohn]]>
	</description>
	<pubDate>Fri, 05 Sep 2008 00:00:56 +0000</pubDate>
	</item>
	<item>
	<title>WH40K - Daemonhunt Inquisition Watch</title>
	<link>http://aldarion.cgsociety.org/gallery/671618</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/79560/79560_1220573890_small.jpg"><br><br>Model of a building I made for the Inquisition : Daemonhunt<br />
mod of the Warhammer 40 000 : Dawn of War game.<br />
<br />
It's from a series of buildings I've modelled for the mod.<br />
Project leader : Sylvain Guyenon<br />
Texture artist : Andreas Bohn]]>
	</description>
	<pubDate>Fri, 05 Sep 2008 00:18:14 +0000</pubDate>
	</item>
	<item>
	<title>WH40K - Daemonhunt Generator</title>
	<link>http://aldarion.cgsociety.org/gallery/671617</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/79560/79560_1220573815_small.jpg"><br><br>Model of a building I made for the Inquisition : Daemonhunt<br />
mod of the Warhammer 40 000 : Dawn of War game.<br />
<br />
It's from a series of buildings I've modelled for the mod.<br />
Project leader : Sylvain Guyenon<br />
Texture artist : Andreas Bohn]]>
	</description>
	<pubDate>Fri, 05 Sep 2008 00:16:59 +0000</pubDate>
	</item>
	<item>
	<title>WH40K - Daemonhunt Purification</title>
	<link>http://aldarion.cgsociety.org/gallery/671609</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/79560/79560_1220573376_small.jpg"><br><br>Model of a building I made for the Inquisition : Daemonhunt<br />
mod of the Warhammer 40 000 : Dawn of War game.<br />
<br />
It's from a series of buildings I've modelled for the mod.<br />
Project leader : Sylvain Guyenon<br />
Texture artist : Andreas Bohn]]>
	</description>
	<pubDate>Fri, 05 Sep 2008 00:09:40 +0000</pubDate>
	</item>
	<item>
	<title>Winters of Elmore</title>
	<link>http://aldarion.cgsociety.org/gallery/391990</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/79560/79560_1155249740_small.jpg"><br><br>A Lineage II based image showing an Orc Fighter in the snowy mountains of the Elmore continent. Trying to achieve a painterly look.<br />
<br />
Thanks to Seung Ho Henrik Holmberg for kindly allowing me to use a modified part of his Mountain Base image.<br />
Thanks to Steven Stahlberg for great hints and tips in his wonderful Overpaint forum.]]>
	</description>
	<pubDate>Thu, 10 Aug 2006 22:42:24 +0000</pubDate>
	</item>
	<item>
	<title>Sentinel</title>
	<link>http://aldarion.cgsociety.org/gallery/466334</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/79560/79560_1172094168_small.jpg"><br><br>A very very old image of mine. I recently found it and just had to do something about it, so I did a few touchups in PS.<br />
I consider it finished for now. Not good, not bad, but done.<br />
We all have to make something Matrix inspired, don't we ?]]>
	</description>
	<pubDate>Wed, 21 Feb 2007 21:42:51 +0000</pubDate>
	</item>
	<item>
	<title>Bastet WIP Sculpt</title>
	<link>http://aldarion.cgsociety.org/gallery/583630</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/79560/79560_1200234238_small.jpg"><br><br>A wip of a modern Egyptian goddess I'm working on.]]>
	</description>
	<pubDate>Sun, 13 Jan 2008 14:24:30 +0000</pubDate>
	</item>
	<item>
	<title>Tornado 01</title>
	<link>http://aldarion.cgsociety.org/gallery/552841</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/79560/79560_1193005902_small.jpg"><br><br>Merely a result of playing with afterburn one day. <br />
The background is a random photo I've found on google.<br />
<br />
Particles done in 3ds max (PFlow + AB)<br />
Composited in Combustion and Photoshop<br />
<br />
Inspired by the particle ninja.]]>
	</description>
	<pubDate>Sun, 21 Oct 2007 22:31:45 +0000</pubDate>
	</item>
	<item>
	<title>Bastet WIP  2</title>
	<link>http://aldarion.cgsociety.org/gallery/594940</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/79560/79560_1202857978_small.jpg"><br><br>Just some small additions, changed the POV, lighting, added some eyelashes and stuff. Hair still in progress.]]>
	</description>
	<pubDate>Tue, 12 Feb 2008 23:13:03 +0000</pubDate>
	</item>
	<item>
	<title>Bastet WIP rendertest</title>
	<link>http://aldarion.cgsociety.org/gallery/588819</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/79560/79560_1201436962_small.jpg"><br><br>A cropped version of another render test. Skin shader seems to be working well, although there are still issues. Moving on to hair/body/clothing/props/hell of a lot of work.<br />
<br />
EDIT : Here's a new version, less bump, better scale of the shader, etc.<br />
<a href="http://img160.imageshack.us/my.php?image=wip02crophalfreskz1.jpg" target="_blank"><img src="http://img160.imageshack.us/img160/3774/wip02crophalfreskz1.th.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Sun, 27 Jan 2008 12:29:41 +0000</pubDate>
	</item>
	<item>
	<title>Inquisition Watch</title>
	<link>http://aldarion.cgsociety.org/gallery/552355</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/79560/79560_1192877906_small.jpg"><br><br>This is the model of a unit-making Building for the Inquisition : <br />
Daemonhunt mod for the Warhammer 40 000 : Dawn of War game.<br />
<br />
It's a part of a series of buildings I've modelled for the mod.<br />
Project leader : Sylvain Guyenon<br />
Texture artist : Andreas Bohn<br />
<br />
EDIT : Here's a little darker version which I personally like a lot more <a href="http://img153.imageshack.us/img153/7467/inquisiionwatchwb6.jpg" target="_blank">http://img153.imageshack.us/img153/...ionwatchwb6.jpg</a>]]>
	</description>
	<pubDate>Sat, 20 Oct 2007 10:58:30 +0000</pubDate>
	</item>
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